E M P L O Y M E N T_ H I S T O R Y _______________________________________________________________________________________
Art Director at Secret Frog Studios
August 2011 - Present (Tempe, AZ)
• Responsible for coming up with the visual aesthetic of the environments and characters by creating concept
art, models, textures, UI and in-game scenes that convey that artistic vision to the rest of the team while
making sure it remains consistent throughout the project ensuring the game has a cohesive and appealing
look that players will want to explore.
Concept Artist/Illustrator/Graphic Designer at (freelance)
October 2007 - Present (Phoenix, AZ)
• Responsible for environment design, character development, establishing an art direction, and creating in-game content all while working under client's guidelines and deadlines to help make their projects come to life.
Concept Artist/3D Artist at Enemy Airship
January 2011 - July 2011 (Tempe, AZ)
• Responsible for creating concepts, environment assets, textures and particles for the upcoming XBLA game 'Shadow Physics'.
Concept Artist at Flashbang Studios
March 2010 - May 2010 (Tempe, AZ)
• Responsible for painting concepts to flesh out designs and establish the art direction for an upcoming game.
3D Environment Artist at Cheyenne Mountain Entertainment
April 2009 - February 2010 (Mesa, AZ)
• Responsible for modeling and texturing environment assets, painting tileable textures and designing and creating the point of interest pieces in many of the environments for the third-person shooter 'Stargate Resistance'.
Concept Art Intern at Flashbang Studios
July 2009 - August 2009 (Tempe, AZ)
• Responsible for creating the story illustrations as well as other visual development concepts and contributions to the 3D platformer 'Time Donkey'.
R E L A T E D_ E X P E R I E N C E ________________________________________________________________________________________
Game Jam VII, VIII, IX, X, XIII (2007 - 2009)
• Worked within a small group to create concepts, models, and textures to produce a playable game prototype under a tight production schedule.
• Game Jam X and XIII champion
E D U C A T I O N_____________________________________________________________________________________________________
Bachelor of Arts Degree, Game Art and Design
The Art Institute of Phoenix, Phoenix, AZ
Graduated Fall 2008
• 3.9 GPA
Associate in Applied Science Degree, Computer Graphic Design
Phoenix College, Phoenix, AZ
Graduated Fall 2005
• Graduated with High Honors
P R O F I C I E N C I E S________________________________________________________________________________________________
• Knowledge of content creation tools and game engines (Photoshop, 3ds Max, Unreal Editor, Unity)
• Strong traditional and digital art skills
• Ability to replicate concept art accurately in 3D
• Modeling optimized assets for game engines
• Strong texture painting skills
• Observant with a good artistic eye for detail
• Ability to maintain a consistent visual aesthetic that remains cohesive throughout an entire project
• Reliable, dedicated and self-motivated