Justin 'REKLAS' Messner
 
Phoenix, Arizona USA
 
 
 

E M P L O Y M E N T_ H I S T O R Y _______________________________________________________________________________________
Art Director at Secret Frog Studios
August 2011 - Present (Tempe, AZ)
• Responsible for coming up with the visual aesthetic of the environments and characters by creating concept
art, models, textures, UI and in-game scenes that convey that artistic vision to the rest of the team while
making sure it remains consistent throughout the project ensuring the game has a cohesive and appealing
look that players will want to explore.

Concept Artist/Illustrator/Graphic Designer at (freelance)
October 2007 - Present (Phoenix, AZ)
• Responsible for environment design, character development, establishing an art direction, and creating in-game content all while working under client's guidelines and deadlines to help make their projects come to life.

Concept Artist/3D Artist at Enemy Airship
January 2011 - July 2011 (Tempe, AZ)
• Responsible for creating concepts, environment assets, textures and particles for the upcoming XBLA game 'Shadow Physics'.

Concept Artist at Flashbang Studios
March 2010 - May 2010 (Tempe, AZ)
• Responsible for painting concepts to flesh out designs and establish the art direction for an upcoming game.

3D Environment Artist at Cheyenne Mountain Entertainment
April 2009 - February 2010 (Mesa, AZ)
Responsible for modeling and texturing environment assets, painting tileable textures and designing and creating the point of interest pieces in many of the environments for the third-person shooter 'Stargate Resistance'.

Concept Art Intern at Flashbang Studios
July 2009 - August 2009 (Tempe, AZ)
• Responsible for creating the story illustrations as well as other visual development concepts and contributions to the 3D platformer 'Time Donkey'.

 

R E L A T E D_ E X P E R I E N C E ________________________________________________________________________________________
Game Jam VII, VIII, IX, X, XIII
(2007 - 2009)
• Worked within a small group to create concepts, models, and textures to produce a playable game prototype under a tight production schedule.
• Game Jam X and XIII champion

 

E D U C A T I O N_____________________________________________________________________________________________________
Bachelor of Arts Degree, Game Art and Design

The Art Institute of Phoenix, Phoenix, AZ
Graduated Fall 2008
• 3.9 GPA

Associate in Applied Science Degree, Computer Graphic Design
Phoenix College, Phoenix, AZ

Graduated Fall 2005
• Graduated with High Honors

 

P R O F I C I E N C I E S________________________________________________________________________________________________
• Knowledge of content creation tools and game engines (Photoshop, 3ds Max, Unreal Editor, Unity)
• Strong traditional and digital art skills
• Ability to replicate concept art accurately in 3D
• Modeling optimized assets for game engines
• Strong texture painting skills
• Observant with a good artistic eye for detail
• Ability to maintain a consistent visual aesthetic that remains cohesive throughout an entire project
• Reliable, dedicated and self-motivated

 
 
 
C L I E N T S_ A N D_ E M P L O Y E R S____________________________________________________________________________________
- Secret Frog Studios
- Enemy Airship
- Phoenix Dodgeball
- AZ Dodgeball
- Square One Studios
- Flying Zoo
- APG Global
- Infinite Ammo
- Cheyenne Mountain Entertainment
- Flashbang Studios
- 33 North
 
 
B O O K S _F E A T U R E D _I N__________________________________________________________________________________________
       
 
 
G A M E S_ W O R K E D _O N___________________________________________________________________________________________
 
     
 
 
Copyright © 2008-2012 Justin Messner unless otherwise noted. All rights reserved.